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    Custom three.js and JanusWeb Shader Demo

    by Spyduck
    1 Likes
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    Shader applies a neon filter in JanusWeb. This does not work in JanusVR native, and will just show the geometry as if there was no shader applied. You'll need a glsl shader compatible with that (TODO: add a native app shader.)

    To try it on your own stuff, click Clone and make sure you're using janusweb_neon_shader.js from the source. Objects to apply the shader to should have "neon_shader" in the js_id (this is a workaround until JanusWeb supports the shader_id attribute). May not work for non-objects (text, etc.) as I haven't tested that.

    This *may* have issues with textures on gltf assets until the next release of JanusWeb (currently on 1.3.2 as I write this)

    Hue cycling effect is done with another script in the source. It's not part of the shader.

    #threejs #janusweb #shader #neon

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