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Physically Based Rendering (PBR) Metallic Demo
Blender Guide to Janusweb webVR browser based Physically Based Rendering ( PBR) via the metal workflow.
https://i.gyazo.com/6a603e499b37d00f48067821ff57337e.jpg
#Blender #Janusweb #webVR #PhysicallyBasedRendering #PBR
Learn about Pyramids in multiplayer WebVR
The Giza pyramid complex is an archaeological site on the Giza Plateau, on the outskirts of Cairo, Egypt.
This complex of ancient monuments includes the three pyramid complexes known as the Great Pyramids, the massive sculpture known as the Great Sphinx, several cemeteries, a workers' village and an industrial complex. It is located in the Western Desert, approximately 9 km (5 mi) west of the Nile river at the old town of Giza, and about 13 km (8 mi) southwest of Cairo city centre.
The pyramids, which have historically been common as emblems of ancient Egypt in the Western imagination, were popularized in Hellenistic times, when the Great Pyramid was listed by Antipater of Sidon as one of the Seven Wonders of the World. It is by far the oldest of the ancient Wonders and the only one still in existence.
https://www.youtube.com/watch?v=rcKahraBiBY
#education #pyramids #egypt #history #desert
Foggy Animated Robots
Simple Demo in Aframe, showing animated Robots
For more information see
https://jgbarah.github.io/aframe-playground/
#aframe
The Hall VR
The Hall is a demo created in Cecropia Solutions to test the WebVR capabilities.
The project has a variety of art items in display. Some custom, some of free access and use.
This project is a revamp of our original Hall project (https://github.com/Cecropia/thehallvr) which is in its entirety a THREE.js project, we decided to migrate it to A-Frame to test its convenience against a stand-alone THREE.js app for VR and the results are superior. The most important part is that there's a default behavior such as controls across VR devices and compatibility that makes it easy to work with it.
https://github.com/Cecropia/thehallaframe
#aframe